![]() The ripple effect is particularly light but successful. ![]() We start with a wind effect which gives a more realistic look. The two members of Giants Software therefore met in a wheat field to unveil the first innovations in crops. For almost half an hour, Ken Burgess, QA Lead, and Stefan Maurus, Gameplay Developer, walked through the first plots of the Elmcreek map to show us the first technical elements that make up Farming Simulator 22.
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